EZAZ SHAIKH

GAMEPLAY & SYSTEMS DESIGNER
Ohilo Games | 2024

Move Match 3D

Android / iOS / WebGL
Game Designer
PLAY GAME

OVERVIEW

First of its kind motion-based match-3D game that has you swaying and swerving to collect falling items before the timer ends.

TRAILER

CONTRIBUTIONS

Puzzle DesignLevel DesignLiveOps DesignBalanceSound DesignLiveOpsTechnical SetupUI/UX

TOOLS USED

UnityFigmaUI/UXUI ToolkitVS CodeDOTween

KEY DESIGN DECISIONS

01

Designed difficulty curves around player mastery rather than time-based randomness.

Reduced variability and updated logic in spawn logic and timers to ensure three-star completion was consistently achievable through player mastery to promote fairness and learning.

02

Structured LiveOps events around distinct time loops and short, physically sustainable play sessions.

Limited event stacking and peak challenge density in favor of clarity, physical comfort, and repeat engagement.

03

Designed UI systems to support rapid iteration and long-term scalability.

Chose a more structured UI framework to support faster iteration on feedback and animation, trading initial setup complexity for consistent, scalable UX across content updates.

DESIGN CONTRIBUTIONS

01

Designed and balanced 100+ levels using playtests, analytics, and A/B builds, shaping difficulty curves through object density, spawn logic, and time constraints to maintain steady challenge and player flow.

02

Iteratively designed the core collect-and-match mechanic, focusing on clarity, responsiveness, and playability from a distance to ensure instant readability and low friction for players new to motion-based games.

03

Designed and implemented LiveOps systems, iterating on events and parameters using player analytics to improve engagement and pacing.

04

Implemented and refined UI, animations, and visual feedback to reinforce successful matches, progress, and urgency, enhancing satisfaction without visual clutter.

05

Contributed to polishing and shipping the game across Android, iOS, and Web (CrazyGames), ensuring consistent gameplay feel and performance across platforms.

SCREENSHOTS

Iterating with the UI designer to finalize and implement the game scene UI.

Iterating with the UI designer to finalize and implement the game scene UI.

Designing a level difficulty benchmarking system to generate balanced level sets up to level 100.

Designing a level difficulty benchmarking system to generate balanced level sets up to level 100.

Collaborating with the UI designer to define the game's UI and color theme.

Collaborating with the UI designer to define the game's UI and color theme.

Creating and implementing juicy UI effects for power-ups that are optimized for clarity and long-range visibility.

Creating and implementing juicy UI effects for power-ups that are optimized for clarity and long-range visibility.

Authoring LiveOps documentation outlining flows and examples for fluid implementation.

Authoring LiveOps documentation outlining flows and examples for fluid implementation.